Files
Text-Adventure/main.cpp
T

97 lines
2.7 KiB
C++

#include <SDL3/SDL.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_render.h>
#include <SDL3_ttf/SDL_ttf.h>
/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = nullptr;
static SDL_Renderer *renderer = nullptr;
#include "game.h"
void EditRooms() {
fs::path path("Resources/rooms.json");
std::vector<std::vector<Room>> roomDat = {
{
{
0,
"Test Room 1",
"First Test Room",
{{0, S, false}, {1, E, false}},
{
{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0},
},
},
{1,
"Test Room 2",
"A court yard",
{{2, W, false}, {3, E, false}, {4, S, false}},
{{1,
"Tree",
"A fine looking Tree stands in the courtyard",
{"Tree"},
ObjectType::SCENERY,
false,
1}}},
},
{{3,
"Test Room 3",
"You can hear the sound of a waterfall nearby",
{{5, N, false}, {6, E, false}},
{{3, "Waterfall", "A fine waterfall on a cliff", {"Waterfall"}, ObjectType::SCENERY, false, 3}}}}};
nlohmann::json j(roomDat);
std::fstream outFile(absolute(path), std::fstream::in | std::fstream::out | std::fstream::app);
outFile << std::setw(4) << j << std::endl;
outFile.close();
}
int main(int argc, char *argv[]) {
Game game;
SDL_Event e;
if (SDL_Init(SDL_INIT_VIDEO) == false) {
SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError());
}
TTF_Init();
SDL_CreateWindowAndRenderer("Text Adventure", 1280, 720, SDL_WINDOW_RESIZABLE, &window, &renderer);
if (window == nullptr) {
printf("SDL_CreateWindow Error: \n", SDL_GetError());
SDL_Quit();
return 1;
}
if (!game) {
game.Init();
Game::SetGameInstance(&game);
}
while (game.GetIsActive()) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_QUIT) {
game.SetIsActive(false);
}
}
game.Run();
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Set render draw color to black
SDL_RenderClear(renderer); // Clear the renderer
SDL_RenderPresent(renderer); // Render the screen
}
return 0;
}