Files
Text-Adventure/Common/MathCommon.h
T

83 lines
1.6 KiB
C++

#pragma once
#include <math.h>
#include <utility>
class Vector3 {
private:
float x;
float y;
float z;
public:
float X() const { return x; }
float Y() const { return y; }
float Z() const { return z; }
Vector3() {
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
Vector3(float xDat, float yDat, float zDat) {
x = xDat;
y = yDat;
z = zDat;
}
Vector3 Zero() { return Vector3(); }
Vector3 operator+(const Vector3 &rhs) { return Vector3(x + rhs.x, y + rhs.y, z + rhs.z); }
Vector3 &operator=(Vector3 &rhs) {
swap(*this, rhs);
return *this;
}
inline friend void swap(Vector3 &lhs, Vector3 &rhs) noexcept {
using std::swap;
swap(lhs.x, rhs.x);
swap(lhs.y, rhs.y);
swap(lhs.z, rhs.z);
}
};
class Vector3I {
private:
int x;
int y;
int z;
public:
int X() const { return x; }
int Y() const { return y; }
int Z() const { return z; }
Vector3I() {
x = 0;
y = 0;
z = 0;
}
Vector3I(int xDat, int yDat, int zDat) {
x = xDat;
y = yDat;
z = zDat;
}
Vector3I Zero() { return Vector3I(); }
Vector3I operator+(const Vector3I &rhs) { return Vector3I(x + rhs.x, y + rhs.y, z + rhs.z); }
Vector3I &operator=(Vector3I &rhs) {
swap(*this, rhs);
return *this;
}
inline friend void swap(Vector3I &lhs, Vector3I &rhs) noexcept {
using std::swap;
swap(lhs.x, rhs.x);
swap(lhs.y, rhs.y);
swap(lhs.z, rhs.z);
}
};