update Event.h
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@@ -11,9 +11,9 @@ typedef struct _EVENT {
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void (* InitFunc)(); // offset 0x0, size 0x4
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void (* PlayFunc)(); // offset 0x4, size 0x4
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void (* ActiFunc)(); // offset 0x8, size 0x4
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int State[10] __attribute__ ((aligned(16))); // offset 0xC, size 0x28
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int State[10]; // offset 0xC, size 0x28
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MDLMNG* lpMdl[10]; // offset 0x34, size 0x28
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} EVENT;
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}__attribute__ ((aligned(16))) EVENT;
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void SetEventModelDrawAndHit(MDLMNG* lpMdl, u_char OnOff);
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void EventEneHitCheck(MDLMNG* lpEne);
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