Invert Event functions due to deferred inlining

This commit is contained in:
Mc-muffin
2026-08-20 21:13:22 -05:00
committed by Timothy O'Barr
parent 074772af83
commit 04eefd63ff
+87 -87
View File
@@ -24,50 +24,63 @@
// bss
EVENT EventMngSt[50];
void SetEventModelDrawAndHit(MDLMNG* lpMdl, u_char OnOff) {
lpMdl->bErase = OnOff;
lpMdl->HitOff = OnOff;
void SetEventFunc(void) {
memset(EventMngSt, 0, sizeof(EventMngSt));
switch (GameSt.sceneNo) {
case 1: SetEventFuncS0001(); break;
case 2: SetEventFuncS0002(); break;
case 6: SetEventFuncS0006(); break;
case 8: SetEventFuncS0008(); break;
case 9: SetEventFuncS0009(); break;
case 10: SetEventFuncS0010(); break;
case 31: SetEventFuncS0031(); break;
case 32: SetEventFuncS0032(); break;
case 33: SetEventFuncS0033(); break;
case 34: SetEventFuncS0034(); break;
case 35: SetEventFuncS0035(); break;
case 40: SetEventFuncS0040(); break;
case 41: SetEventFuncS0041(); break;
case 51: SetEventFuncS0051(); break;
case 83: SetEventFuncS0083(); break;
case 85: SetEventFuncS0085();
}
}
void EventEneHitCheck(MDLMNG* lpEne) {
void InitEventFunc(void) { // not line matched
EVENT* lpEvent; // r16
if (lpEne->GravOff == 0) lpEne->Pos[1] += 0.1f;
if (lpEne->MapHitOff == 0) lpEne->HitFlag = CheckHitMapGetMdlMng(lpEne, lpEne->lpHitMap);
lpEvent = EventMngSt;
do {
if (lpEvent->InitFunc != NULL) lpEvent->InitFunc(lpEvent);
} while (++lpEvent != &EventMngSt[50]);
}
void EasyEneAppearEx(int CtrlId, u_short AnimId, u_char bLogicFree) {
PARTS* lpParts = GetMapPartsInfoByCtrlId(2, CtrlId);
int MdlMngIndex = GetMdlMngIndexByCtrlId(2, CtrlId);
MDLMNG* lpMdlMng = &MdlMng[MdlMngIndex + 161];
int EneNo, EneDataIndex;
EneNo = lpParts->MdlKindId;
EneDataIndex = GetMdlDataIndexFromMapMdlInfo(2, EneNo);
if ((lpParts->Pos != NULL) && (EneDataIndex != -1))
EneAppear(EneNo, EneDataIndex, lpMdlMng, lpParts->Pos, lpParts->Ang[1], lpParts->Scl, 1, AnimId, bLogicFree, NULL, NULL);
void PlayEventFunc(void) { // not line matched
EVENT* lpEvent;
if (GameSt.GameMode == 0) {
if (GameSt.Pause == 0) {
if (Menu_TD_IsPlay() != 0) return;
lpEvent = EventMngSt;
do
{
if (lpEvent->PlayFunc != NULL) lpEvent->PlayFunc(lpEvent);
} while (++lpEvent != &EventMngSt[50]);
}
}
}
void EasyEneAppear(int CtrlId) {
PARTS* lpParts = GetMapPartsInfoByCtrlId(2, CtrlId);
int MdlMngIndex = GetMdlMngIndexByCtrlId(2, CtrlId);
MDLMNG* lpMdlMng = &MdlMng[MdlMngIndex + 161];
int EneNo, EneDataIndex;
EneNo = lpParts->MdlKindId;
EneDataIndex = GetMdlDataIndexFromMapMdlInfo(2, EneNo);
void ActiEventFunc(u_int EventNo, u_int Id) {
EVENT* lpEvent = &EventMngSt[EventNo];
if ((lpParts->Pos != NULL) && (EneDataIndex != -1))
EneAppear(EneNo, EneDataIndex, lpMdlMng, lpParts->Pos, lpParts->Ang[1], lpParts->Scl, 1, 0xFFFF, 0,NULL, NULL);
if (lpEvent->ActiFunc != NULL) lpEvent->ActiFunc(lpEvent, Id);
}
int CheckSquareRange(float* Pos, float* Range) {
@@ -99,61 +112,48 @@ int CheckSquareRange(float* Pos, float* Range) {
else return 1;
}
void ActiEventFunc(u_int EventNo, u_int Id) {
EVENT* lpEvent = &EventMngSt[EventNo];
void EasyEneAppear(int CtrlId) {
PARTS* lpParts = GetMapPartsInfoByCtrlId(2, CtrlId);
int MdlMngIndex = GetMdlMngIndexByCtrlId(2, CtrlId);
MDLMNG* lpMdlMng = &MdlMng[MdlMngIndex + 161];
int EneNo, EneDataIndex;
EneNo = lpParts->MdlKindId;
EneDataIndex = GetMdlDataIndexFromMapMdlInfo(2, EneNo);
if (lpEvent->ActiFunc != NULL) lpEvent->ActiFunc(lpEvent, Id);
}
if ((lpParts->Pos != NULL) && (EneDataIndex != -1))
EneAppear(EneNo, EneDataIndex, lpMdlMng, lpParts->Pos, lpParts->Ang[1], lpParts->Scl, 1, 0xFFFF, 0,NULL, NULL);
void PlayEventFunc(void) { // not line matched
EVENT* lpEvent;
if (GameSt.GameMode == 0) {
if (GameSt.Pause == 0) {
if (Menu_TD_IsPlay() != 0) return;
lpEvent = EventMngSt;
do
{
if (lpEvent->PlayFunc != NULL) lpEvent->PlayFunc(lpEvent);
} while (++lpEvent != &EventMngSt[50]);
}
}
}
void InitEventFunc(void) { // not line matched
EVENT* lpEvent; // r16
lpEvent = EventMngSt;
do {
if (lpEvent->InitFunc != NULL) lpEvent->InitFunc(lpEvent);
} while (++lpEvent != &EventMngSt[50]);
}
void SetEventFunc(void) {
memset(EventMngSt, 0, sizeof(EventMngSt));
void EasyEneAppearEx(int CtrlId, u_short AnimId, u_char bLogicFree) {
PARTS* lpParts = GetMapPartsInfoByCtrlId(2, CtrlId);
int MdlMngIndex = GetMdlMngIndexByCtrlId(2, CtrlId);
MDLMNG* lpMdlMng = &MdlMng[MdlMngIndex + 161];
int EneNo, EneDataIndex;
EneNo = lpParts->MdlKindId;
switch (GameSt.sceneNo) {
case 1: SetEventFuncS0001(); break;
case 2: SetEventFuncS0002(); break;
case 6: SetEventFuncS0006(); break;
case 8: SetEventFuncS0008(); break;
case 9: SetEventFuncS0009(); break;
case 10: SetEventFuncS0010(); break;
case 31: SetEventFuncS0031(); break;
case 32: SetEventFuncS0032(); break;
case 33: SetEventFuncS0033(); break;
case 34: SetEventFuncS0034(); break;
case 35: SetEventFuncS0035(); break;
case 40: SetEventFuncS0040(); break;
case 41: SetEventFuncS0041(); break;
case 51: SetEventFuncS0051(); break;
case 83: SetEventFuncS0083(); break;
case 85: SetEventFuncS0085();
}
EneDataIndex = GetMdlDataIndexFromMapMdlInfo(2, EneNo);
if ((lpParts->Pos != NULL) && (EneDataIndex != -1))
EneAppear(EneNo, EneDataIndex, lpMdlMng, lpParts->Pos, lpParts->Ang[1], lpParts->Scl, 1, AnimId, bLogicFree, NULL, NULL);
}
void EventEneHitCheck(MDLMNG* lpEne) {
if (lpEne->GravOff == 0) lpEne->Pos[1] += 0.1f;
if (lpEne->MapHitOff == 0) lpEne->HitFlag = CheckHitMapGetMdlMng(lpEne, lpEne->lpHitMap);
}
void SetEventModelDrawAndHit(MDLMNG* lpMdl, u_char OnOff) {
lpMdl->bErase = OnOff;
lpMdl->HitOff = OnOff;
}