Added fileCommon, added freebie font, start listening to SDL Keyboard text input

This commit is contained in:
2026-09-26 21:52:09 -05:00
parent 0c4be0ca87
commit b8d2270996
11 changed files with 312 additions and 194 deletions
+40
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#include "window.h"
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
SDL_AppResult Window::CreateWindow(int height, int width) {
w = width;
h = height;
SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "60");
window = SDL_CreateWindow("Text Adventure", width, height, SDL_WINDOW_RESIZABLE);
if (window == nullptr) {
SDL_Log("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
return SDL_APP_FAILURE;
}
renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == nullptr) {
SDL_Log("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_Quit();
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
void Window::Resize(int width, int height) {
w = width;
h = height;
SDL_SetWindowSize(window, w, h);
}
void Window::Close() {
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
}
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#include <SDL3/SDL.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
class Window {
private:
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
int w, h;
public:
SDL_AppResult CreateWindow(int w, int h);
void Resize(int w, int h);
void Close();
SDL_Window *GetWindow() { return window; }
SDL_Renderer *GetRenderer() { return renderer; }
};
extern Window window;