Wip: Add basic vector math
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+6
-8
@@ -3,31 +3,29 @@
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#include <cstdio>
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SDL_AppResult Text::OpenFont(fs::path fontPath) {
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SDL_AppResult Text::OpenFont(const fs::path &font) {
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if (!TTF_Init()) {
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SDL_Log("Couldn't initialize SDL_ttf: %s\n", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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loadedFont = TTF_OpenFont(fs::absolute(fontPath).c_str(), 12.0f);
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loadedFont = TTF_OpenFont(fs::absolute(font).c_str(), 12.0f);
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if (!loadedFont) {
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printf("Font not found! \n");
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return SDL_APP_FAILURE;
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}
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color = WHITE;
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return SDL_APP_CONTINUE;
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}
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bool Text::SetText(std::string text, Window *window) {
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bool Text::SetText(const std::string &text, const Window *win, SDL_FRect rect) {
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buffer += text;
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SDL_DestroySurface(textRenderingSurface);
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textRenderingSurface = TTF_RenderText_Blended(loadedFont, buffer.c_str(), 0, color);
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if (textRenderingSurface) {
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font_texture = SDL_CreateTextureFromSurface(window->GetRenderer(), textRenderingSurface);
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font_texture = SDL_CreateTextureFromSurface(win->GetRenderer(), textRenderingSurface);
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SDL_DestroySurface(textRenderingSurface);
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}
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if (!font_texture) {
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@@ -38,7 +36,7 @@ bool Text::SetText(std::string text, Window *window) {
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return true;
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}
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void Text::Render() {
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void Text::Render() const {
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int w = 0, h = 0;
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SDL_FRect dst;
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const float scale = 4.0f;
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@@ -49,5 +47,5 @@ void Text::Render() {
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SDL_GetTextureSize(font_texture, &dst.w, &dst.h);
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dst.x = ((w / scale) - dst.w) / 2;
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dst.y = ((h / scale) - dst.h) / 2;
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SDL_RenderTexture(window.GetRenderer(), font_texture, NULL, &dst);
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SDL_RenderTexture(window.GetRenderer(), font_texture, nullptr, &dst);
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}
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@@ -19,7 +19,7 @@ private:
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TTF_Font *loadedFont = nullptr;
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SDL_Surface *textRenderingSurface = nullptr;
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SDL_Color color;
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SDL_Color color = {};
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SDL_Texture *font_texture = nullptr;
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@@ -28,8 +28,8 @@ private:
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public:
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SDL_AppResult OpenFont(fs::path fontPath);
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bool SetText(std::string text, Window *window);
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void Render();
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void CloseFont() { TTF_CloseFont(loadedFont); }
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SDL_AppResult OpenFont(const fs::path &font);
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bool SetText(const std::string &text, const Window *win, SDL_FRect rect);
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void Render() const;
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void CloseFont() const { TTF_CloseFont(loadedFont); }
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};
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