Added Text.cpp

This commit is contained in:
2026-09-27 21:57:14 -05:00
parent 42c59530d3
commit 1a69261952
6 changed files with 105 additions and 33 deletions
+2 -2
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@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 4.2)
project(Text-Adventure) project(Text-Adventure)
set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ui/window.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Common/fileCommon.cpp) set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ui/window.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Common/fileCommon.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ui/Text.cpp)
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared) find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared)
find_package(SDL3_ttf REQUIRED) find_package(SDL3_ttf REQUIRED)
@@ -16,4 +16,4 @@ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Editor)
#add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/) #add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/)
target_link_libraries(Text-Adventure PUBLIC Engine SDL3::SDL3 SDL3_ttf::SDL3_ttf) target_link_libraries(Text-Adventure PUBLIC Engine SDL3::SDL3 SDL3_ttf::SDL3_ttf)
target_include_directories(Text-Adventure PUBLIC ${CMAKE_SOURCE_DIR}/Extern ${CMAKE_SOURCE_DIR}/ui ${CMAKE_SOURCE_DIR}/Common) target_include_directories(Text-Adventure PUBLIC ${CMAKE_SOURCE_DIR}/Extern ${CMAKE_SOURCE_DIR}/ui ${CMAKE_SOURCE_DIR}/Common)
+2
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@@ -1,3 +1,5 @@
#pragma once
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
#include "json.hpp" #include "json.hpp"
+9 -29
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@@ -10,17 +10,15 @@
#include <SDL3/SDL_render.h> #include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h> #include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h> #include <SDL3_ttf/SDL_ttf.h>
#include "Text.h"
#include "fileCommon.h" #include "fileCommon.h"
#include "game.h" #include "game.h"
#include "window.h" #include "window.h"
Game game; Game game;
Window window; Window window;
TTF_Font *font = nullptr;
SDL_Texture *font_texture = nullptr;
fs::path fontPath("Resources/Pixelzone-E4MV4.ttf");
Text text;
void EditRooms() { void EditRooms() {
@@ -62,8 +60,6 @@ void EditRooms() {
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) { SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
SDL_Surface *text;
SDL_Color color = {255, 255, 255, SDL_ALPHA_OPAQUE};
if (SDL_Init(SDL_INIT_VIDEO) == false) { if (SDL_Init(SDL_INIT_VIDEO) == false) {
SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError()); SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError());
@@ -75,20 +71,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
return result; return result;
} }
if (!TTF_Init()) { result = text.OpenFont("Resources/Pixelzone-E4MV4.ttf");
SDL_Log("Couldn't initialize SDL_ttf: %s\n", SDL_GetError());
return SDL_APP_FAILURE;
}
font = TTF_OpenFont(fs::absolute(fontPath).c_str(), 12.0f); if (result != SDL_APP_CONTINUE) {
text = TTF_RenderText_Blended(font, "Hello World!", 0, color); return result;
if (text) {
font_texture = SDL_CreateTextureFromSurface(window.GetRenderer(), text);
SDL_DestroySurface(text);
}
if (!font_texture) {
SDL_Log("Couldn't create text: %s\n", SDL_GetError());
return SDL_APP_FAILURE;
} }
if (!game) { if (!game) {
@@ -101,6 +87,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
text.SetText("Hello There", &window);
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
@@ -132,15 +120,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) {
SDL_SetRenderDrawColor(window.GetRenderer(), 0, 0, 0, 255); // Set render draw color to black SDL_SetRenderDrawColor(window.GetRenderer(), 0, 0, 0, 255); // Set render draw color to black
SDL_RenderClear(window.GetRenderer()); // Clear the renderer SDL_RenderClear(window.GetRenderer()); // Clear the renderer
int w = 0, h = 0; text.Render();
SDL_FRect dst;
const float scale = 4.0f;
/* Center the text and scale it up */
SDL_GetRenderOutputSize(window.GetRenderer(), &w, &h);
SDL_SetRenderScale(window.GetRenderer(), scale, scale);
SDL_GetTextureSize(font_texture, &dst.w, &dst.h);
SDL_RenderTexture(window.GetRenderer(), font_texture, NULL, &dst);
SDL_RenderPresent(window.GetRenderer()); // Render the screen SDL_RenderPresent(window.GetRenderer()); // Render the screen
// game.Run(); // game.Run();
@@ -152,7 +132,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) {
void SDL_AppQuit(void *appstate, SDL_AppResult result) { void SDL_AppQuit(void *appstate, SDL_AppResult result) {
if (result == SDL_APP_SUCCESS) { if (result == SDL_APP_SUCCESS) {
window.Close(); window.Close();
TTF_CloseFont(font); text.CloseFont();
SDL_Quit(); SDL_Quit();
} }
} }
+53
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@@ -0,0 +1,53 @@
#include "Text.h"
#include <SDL3/SDL_init.h>
#include <cstdio>
SDL_AppResult Text::OpenFont(fs::path fontPath) {
if (!TTF_Init()) {
SDL_Log("Couldn't initialize SDL_ttf: %s\n", SDL_GetError());
return SDL_APP_FAILURE;
}
loadedFont = TTF_OpenFont(fs::absolute(fontPath).c_str(), 12.0f);
if (!loadedFont) {
printf("Font not found! \n");
return SDL_APP_FAILURE;
}
color = WHITE;
return SDL_APP_CONTINUE;
}
bool Text::SetText(std::string text, Window *window) {
buffer += text;
SDL_DestroySurface(textRenderingSurface);
textRenderingSurface = TTF_RenderText_Blended(loadedFont, buffer.c_str(), 0, color);
if (textRenderingSurface) {
font_texture = SDL_CreateTextureFromSurface(window->GetRenderer(), textRenderingSurface);
SDL_DestroySurface(textRenderingSurface);
}
if (!font_texture) {
SDL_Log("Couldn't create text: %s\n", SDL_GetError());
return false;
}
return true;
}
void Text::Render() {
int w = 0, h = 0;
SDL_FRect dst;
const float scale = 4.0f;
/* Center the text and scale it up */
SDL_GetRenderOutputSize(window.GetRenderer(), &w, &h);
SDL_SetRenderScale(window.GetRenderer(), scale, scale);
SDL_GetTextureSize(font_texture, &dst.w, &dst.h);
dst.x = ((w / scale) - dst.w) / 2;
dst.y = ((h / scale) - dst.h) / 2;
SDL_RenderTexture(window.GetRenderer(), font_texture, NULL, &dst);
}
+35
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@@ -0,0 +1,35 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL_init.h>
#include <SDL3_ttf/SDL_textengine.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <filesystem>
#include <string>
#include "fileCommon.h"
#include "window.h"
#define WHITE {255, 255, 255, SDL_ALPHA_OPAQUE}
class Text {
private:
std::string buffer;
TTF_Font *loadedFont = nullptr;
SDL_Surface *textRenderingSurface = nullptr;
SDL_Color color;
SDL_Texture *font_texture = nullptr;
/// ToDo: Replace with dynamic settings / loaded font
fs::path fontPath;
public:
SDL_AppResult OpenFont(fs::path fontPath);
bool SetText(std::string text, Window *window);
void Render();
void CloseFont() { TTF_CloseFont(loadedFont); }
};
+4 -2
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@@ -1,3 +1,5 @@
#pragma once
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_init.h> #include <SDL3/SDL_init.h>
#include <SDL3/SDL_render.h> #include <SDL3/SDL_render.h>
@@ -14,8 +16,8 @@ public:
void Resize(int w, int h); void Resize(int w, int h);
void Close(); void Close();
SDL_Window *GetWindow() { return window; } SDL_Window *GetWindow() const { return window; }
SDL_Renderer *GetRenderer() { return renderer; } SDL_Renderer *GetRenderer() const { return renderer; }
}; };