Added Text.cpp
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#include "Text.h"
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#include <SDL3/SDL_init.h>
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#include <cstdio>
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SDL_AppResult Text::OpenFont(fs::path fontPath) {
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if (!TTF_Init()) {
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SDL_Log("Couldn't initialize SDL_ttf: %s\n", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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loadedFont = TTF_OpenFont(fs::absolute(fontPath).c_str(), 12.0f);
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if (!loadedFont) {
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printf("Font not found! \n");
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return SDL_APP_FAILURE;
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}
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color = WHITE;
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return SDL_APP_CONTINUE;
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}
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bool Text::SetText(std::string text, Window *window) {
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buffer += text;
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SDL_DestroySurface(textRenderingSurface);
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textRenderingSurface = TTF_RenderText_Blended(loadedFont, buffer.c_str(), 0, color);
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if (textRenderingSurface) {
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font_texture = SDL_CreateTextureFromSurface(window->GetRenderer(), textRenderingSurface);
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SDL_DestroySurface(textRenderingSurface);
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}
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if (!font_texture) {
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SDL_Log("Couldn't create text: %s\n", SDL_GetError());
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return false;
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}
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return true;
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}
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void Text::Render() {
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int w = 0, h = 0;
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SDL_FRect dst;
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const float scale = 4.0f;
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/* Center the text and scale it up */
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SDL_GetRenderOutputSize(window.GetRenderer(), &w, &h);
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SDL_SetRenderScale(window.GetRenderer(), scale, scale);
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SDL_GetTextureSize(font_texture, &dst.w, &dst.h);
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dst.x = ((w / scale) - dst.w) / 2;
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dst.y = ((h / scale) - dst.h) / 2;
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SDL_RenderTexture(window.GetRenderer(), font_texture, NULL, &dst);
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}
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