Disable old parser

This commit is contained in:
2026-09-25 19:28:42 -05:00
parent faf73c184a
commit 0c4be0ca87
2 changed files with 39 additions and 13 deletions
-2
View File
@@ -51,10 +51,8 @@ bool Game::Init() {
void Game::Run() {
while (isActive) {
parser.Parse();
// Process game logic in here
}
}
bool Game::Save() { return false; }
+39 -11
View File
@@ -2,13 +2,15 @@
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "game.h"
/* We will use this renderer to draw into this window every frame. */
static SDL_Window *window = nullptr;
static SDL_Renderer *renderer = nullptr;
#include "game.h"
static int width = 800, height = 600;
static Game game;
void EditRooms() {
@@ -52,30 +54,48 @@ void EditRooms() {
outFile.close();
}
int main(int argc, char *argv[]) {
Game game;
SDL_Event e;
int Init()
{
if (SDL_Init(SDL_INIT_VIDEO) == false) {
SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError());
}
TTF_Init();
SDL_CreateWindowAndRenderer("Text Adventure", 1280, 720, SDL_WINDOW_RESIZABLE, &window, &renderer);
window = SDL_CreateWindow("Text Adventure", width, height, 0);
if (window == nullptr) {
printf("SDL_CreateWindow Error: \n", SDL_GetError());
SDL_Log("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
return -1;
}
renderer = SDL_CreateRenderer(window, nullptr);
if (renderer == nullptr) {
SDL_Log("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_Quit();
return -1;
}
if (!game) {
game.Init();
Game::SetGameInstance(&game);
}
else {
printf("Game Initalization failed! \n");
return -1;
}
return 1;
}
int main(int argc, char *argv[]) {
SDL_Event e;
game.SetIsActive(Init());
while (game.GetIsActive()) {
while (SDL_PollEvent(&e)) {
@@ -84,13 +104,21 @@ int main(int argc, char *argv[]) {
}
}
game.Run();
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Set render draw color to black
SDL_RenderClear(renderer); // Clear the renderer
SDL_RenderPresent(renderer); // Render the screen
//game.Run();
}
return 0;
}
void Close()
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}