Disable old parser
This commit is contained in:
@@ -51,10 +51,8 @@ bool Game::Init() {
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void Game::Run() {
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void Game::Run() {
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while (isActive) {
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parser.Parse();
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parser.Parse();
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// Process game logic in here
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// Process game logic in here
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}
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}
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}
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bool Game::Save() { return false; }
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bool Game::Save() { return false; }
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@@ -2,13 +2,15 @@
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "game.h"
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/* We will use this renderer to draw into this window every frame. */
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/* We will use this renderer to draw into this window every frame. */
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static SDL_Window *window = nullptr;
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static SDL_Window *window = nullptr;
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static SDL_Renderer *renderer = nullptr;
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static SDL_Renderer *renderer = nullptr;
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static int width = 800, height = 600;
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#include "game.h"
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static Game game;
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void EditRooms() {
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void EditRooms() {
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@@ -52,30 +54,48 @@ void EditRooms() {
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outFile.close();
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outFile.close();
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}
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}
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int main(int argc, char *argv[]) {
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Game game;
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SDL_Event e;
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int Init()
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{
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if (SDL_Init(SDL_INIT_VIDEO) == false) {
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if (SDL_Init(SDL_INIT_VIDEO) == false) {
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SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError());
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SDL_Log("SDL could not initialize! SDL error: %s\n", SDL_GetError());
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}
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}
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TTF_Init();
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TTF_Init();
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window = SDL_CreateWindow("Text Adventure", width, height, 0);
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SDL_CreateWindowAndRenderer("Text Adventure", 1280, 720, SDL_WINDOW_RESIZABLE, &window, &renderer);
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if (window == nullptr) {
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if (window == nullptr) {
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printf("SDL_CreateWindow Error: \n", SDL_GetError());
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SDL_Log("SDL_CreateWindow Error: %s\n", SDL_GetError());
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SDL_Quit();
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SDL_Quit();
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return 1;
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return -1;
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}
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}
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renderer = SDL_CreateRenderer(window, nullptr);
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if (renderer == nullptr) {
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SDL_Log("SDL_CreateRenderer Error: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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if (!game) {
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if (!game) {
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game.Init();
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game.Init();
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Game::SetGameInstance(&game);
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Game::SetGameInstance(&game);
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}
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}
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else {
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printf("Game Initalization failed! \n");
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return -1;
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}
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return 1;
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}
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int main(int argc, char *argv[]) {
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SDL_Event e;
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game.SetIsActive(Init());
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while (game.GetIsActive()) {
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while (game.GetIsActive()) {
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while (SDL_PollEvent(&e)) {
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while (SDL_PollEvent(&e)) {
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@@ -83,14 +103,22 @@ int main(int argc, char *argv[]) {
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game.SetIsActive(false);
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game.SetIsActive(false);
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}
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}
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}
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}
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game.Run();
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Set render draw color to black
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); // Set render draw color to black
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SDL_RenderClear(renderer); // Clear the renderer
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SDL_RenderClear(renderer); // Clear the renderer
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SDL_RenderPresent(renderer); // Render the screen
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SDL_RenderPresent(renderer); // Render the screen
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//game.Run();
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}
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}
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return 0;
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return 0;
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}
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}
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void Close()
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{
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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