add Ene.h
This commit is contained in:
@@ -0,0 +1,201 @@
|
||||
#ifndef ENE_H
|
||||
#define ENE_H
|
||||
|
||||
#include "typedefs.h"
|
||||
|
||||
#include "Model.h"
|
||||
|
||||
// I will clean this up later
|
||||
void EneAppear(signed int EneId /* r18 */, signed int EneDataIndex /* r2 */, struct _mdlmng * lpEne /* r16 */, float * Pos /* r19 */, float AngY /* r20 */, float * Scl /* r20 */, unsigned char TeamNo /* r17 */, unsigned short AnimId /* r23 */, unsigned char ActFree /* r30 */, // total size: 0x260
|
||||
struct /* @anon0 */ {
|
||||
// Members
|
||||
// total size: 0x1A0
|
||||
struct /* @anon20 */ {
|
||||
// Members
|
||||
void (* ThkFunc[32])(); // offset 0x0, size 0x80
|
||||
void (* ActFunc[32])(); // offset 0x80, size 0x80
|
||||
void (* SetActFunc[32])(); // offset 0x100, size 0x80
|
||||
unsigned char actID; // offset 0x180, size 0x1
|
||||
unsigned char actIDB; // offset 0x181, size 0x1
|
||||
unsigned char freeEnd; // offset 0x182, size 0x1
|
||||
unsigned char unused0[1]; // offset 0x183, size 0x1
|
||||
signed int (* GetDmgAnimFunc)(); // offset 0x184, size 0x4
|
||||
signed int (* CalcDmgFunc)(); // offset 0x188, size 0x4
|
||||
void (* FrameLastFunc)(); // offset 0x18C, size 0x4
|
||||
void (* DramaStartFunc)(); // offset 0x190, size 0x4
|
||||
void (* DramaEndFunc)(); // offset 0x194, size 0x4
|
||||
signed int unused[2]; // offset 0x198, size 0x8
|
||||
} func; // offset 0x0, size 0x1A0
|
||||
// total size: 0x10
|
||||
struct /* @anon2 */ {
|
||||
// Members
|
||||
// total size: 0x24
|
||||
struct /* @anon3 */ {
|
||||
// Members
|
||||
unsigned char success; // offset 0x0, size 0x1
|
||||
unsigned char data_len; // offset 0x1, size 0x1
|
||||
union /* @anon16 */ {
|
||||
// total size: 0x2
|
||||
struct /* @anon7 */ {
|
||||
// Members
|
||||
unsigned short select : 1; // offset 0x0, size 0x2
|
||||
unsigned short L3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short start : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Ldown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lleft : 1; // offset 0x0, size 0x2
|
||||
unsigned short L2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short L1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rdown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rleft : 1; // offset 0x0, size 0x2
|
||||
} bit; // offset 0x0, size 0x2
|
||||
unsigned short set; // offset 0x0, size 0x2
|
||||
} button; // offset 0x2, size 0x2
|
||||
unsigned char r3h; // offset 0x4, size 0x1
|
||||
unsigned char r3v; // offset 0x5, size 0x1
|
||||
unsigned char l3h; // offset 0x6, size 0x1
|
||||
unsigned char l3v; // offset 0x7, size 0x1
|
||||
unsigned char apress[12]; // offset 0x8, size 0xC
|
||||
// total size: 0xC
|
||||
struct /* @anon17 */ {
|
||||
// Members
|
||||
unsigned char Lright; // offset 0x0, size 0x1
|
||||
unsigned char Lleft; // offset 0x1, size 0x1
|
||||
unsigned char Lup; // offset 0x2, size 0x1
|
||||
unsigned char Ldown; // offset 0x3, size 0x1
|
||||
unsigned char Rup; // offset 0x4, size 0x1
|
||||
unsigned char Rright; // offset 0x5, size 0x1
|
||||
unsigned char Rdown; // offset 0x6, size 0x1
|
||||
unsigned char Rleft; // offset 0x7, size 0x1
|
||||
unsigned char L1; // offset 0x8, size 0x1
|
||||
unsigned char R1; // offset 0x9, size 0x1
|
||||
unsigned char L2; // offset 0xA, size 0x1
|
||||
unsigned char R2; // offset 0xB, size 0x1
|
||||
} press; // offset 0x14, size 0xC
|
||||
union /* @anon16 */ {
|
||||
// total size: 0x2
|
||||
struct /* @anon7 */ {
|
||||
// Members
|
||||
unsigned short select : 1; // offset 0x0, size 0x2
|
||||
unsigned short L3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short start : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Ldown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lleft : 1; // offset 0x0, size 0x2
|
||||
unsigned short L2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short L1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rdown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rleft : 1; // offset 0x0, size 0x2
|
||||
} bit; // offset 0x0, size 0x2
|
||||
unsigned short set; // offset 0x0, size 0x2
|
||||
} edge; // offset 0x20, size 0x2
|
||||
union /* @anon16 */ {
|
||||
// total size: 0x2
|
||||
struct /* @anon7 */ {
|
||||
// Members
|
||||
unsigned short select : 1; // offset 0x0, size 0x2
|
||||
unsigned short L3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R3 : 1; // offset 0x0, size 0x2
|
||||
unsigned short start : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Ldown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Lleft : 1; // offset 0x0, size 0x2
|
||||
unsigned short L2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R2 : 1; // offset 0x0, size 0x2
|
||||
unsigned short L1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short R1 : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rup : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rdown : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rright : 1; // offset 0x0, size 0x2
|
||||
unsigned short Rleft : 1; // offset 0x0, size 0x2
|
||||
} bit; // offset 0x0, size 0x2
|
||||
unsigned short set; // offset 0x0, size 0x2
|
||||
} repeat; // offset 0x22, size 0x2
|
||||
} * lpPad; // offset 0x0, size 0x4
|
||||
char L3H; // offset 0x4, size 0x1
|
||||
char L3V; // offset 0x5, size 0x1
|
||||
char R3H; // offset 0x6, size 0x1
|
||||
char R3V; // offset 0x7, size 0x1
|
||||
unsigned int unused[2]; // offset 0x8, size 0x8
|
||||
} key; // offset 0x1A0, size 0x10
|
||||
float InitPos[4]; // offset 0x1B0, size 0x10
|
||||
float DstPos[4]; // offset 0x1C0, size 0x10
|
||||
float moveRange; // offset 0x1D0, size 0x4
|
||||
float moveAngle; // offset 0x1D4, size 0x4
|
||||
unsigned char bDash; // offset 0x1D8, size 0x1
|
||||
unsigned char Rebirth; // offset 0x1D9, size 0x1
|
||||
unsigned char bHitOff; // offset 0x1DA, size 0x1
|
||||
unsigned char bDead; // offset 0x1DB, size 0x1
|
||||
unsigned short stayTimer; // offset 0x1DC, size 0x2
|
||||
unsigned short walkTimer; // offset 0x1DE, size 0x2
|
||||
unsigned short approachTimer; // offset 0x1E0, size 0x2
|
||||
unsigned short ClingDmgMyAnim; // offset 0x1E2, size 0x2
|
||||
struct _mdlmng * lpCling; // offset 0x1E4, size 0x4
|
||||
signed int attackOff; // offset 0x1E8, size 0x4
|
||||
signed short RebirthTimer; // offset 0x1EC, size 0x2
|
||||
unsigned short PauseTime; // offset 0x1EE, size 0x2
|
||||
unsigned char bWeak; // offset 0x1F0, size 0x1
|
||||
unsigned char UseSfxHdlNum; // offset 0x1F1, size 0x1
|
||||
unsigned char bFired; // offset 0x1F2, size 0x1
|
||||
unsigned char bFree; // offset 0x1F3, size 0x1
|
||||
float rollAng; // offset 0x1F4, size 0x4
|
||||
unsigned short lifecut; // offset 0x1F8, size 0x2
|
||||
unsigned short noDamage; // offset 0x1FA, size 0x2
|
||||
signed short DisableSearch; // offset 0x1FC, size 0x2
|
||||
signed short GuardFrame; // offset 0x1FE, size 0x2
|
||||
signed int SfxHdl[8]; // offset 0x200, size 0x20
|
||||
signed int SeHdl[8]; // offset 0x220, size 0x20
|
||||
struct _mdlmng * lpP019; // offset 0x240, size 0x4
|
||||
unsigned char lifecutscl; // offset 0x244, size 0x1
|
||||
unsigned char captureLock; // offset 0x245, size 0x1
|
||||
unsigned char ClingPos; // offset 0x246, size 0x1
|
||||
unsigned char ClingFree; // offset 0x247, size 0x1
|
||||
unsigned char NoSave; // offset 0x248, size 0x1
|
||||
unsigned char FreeDamage; // offset 0x249, size 0x1
|
||||
unsigned char bEraseDisable; // offset 0x24A, size 0x1
|
||||
unsigned char NoFloorDeadTimer; // offset 0x24B, size 0x1
|
||||
unsigned char bNoFloorDeadDisable; // offset 0x24C, size 0x1
|
||||
unsigned char AppearTypeAlpha; // offset 0x24D, size 0x1
|
||||
unsigned char unused0[2]; // offset 0x24E, size 0x2
|
||||
float PowerScl; // offset 0x250, size 0x4
|
||||
signed int MaxHp; // offset 0x254, size 0x4
|
||||
signed int ItemId; // offset 0x258, size 0x4
|
||||
float SclLimit; // offset 0x25C, size 0x4
|
||||
} * lpCtrlSt /* r29+0xC0 */, // total size: 0x50
|
||||
struct /* @anon5 */ {
|
||||
// Members
|
||||
unsigned char bUse; // offset 0x0, size 0x1
|
||||
unsigned char SceneNo; // offset 0x1, size 0x1
|
||||
unsigned char MdlMngIndex; // offset 0x2, size 0x1
|
||||
unsigned char ActID; // offset 0x3, size 0x1
|
||||
unsigned short AnimID; // offset 0x4, size 0x2
|
||||
unsigned short blood_pool_sfx_idx; // offset 0x6, size 0x2
|
||||
float Frame; // offset 0x8, size 0x4
|
||||
signed int Hp; // offset 0xC, size 0x4
|
||||
float Pos[4]; // offset 0x10, size 0x10
|
||||
float Ang[4]; // offset 0x20, size 0x10
|
||||
float Scl[4]; // offset 0x30, size 0x10
|
||||
signed short RebirthTimer; // offset 0x40, size 0x2
|
||||
unsigned char Rebirth; // offset 0x42, size 0x1
|
||||
unsigned char HitOff; // offset 0x43, size 0x1
|
||||
unsigned char GravOff; // offset 0x44, size 0x1
|
||||
unsigned char MapHitOff; // offset 0x45, size 0x1
|
||||
unsigned char Weak; // offset 0x46, size 0x1
|
||||
unsigned char bFired; // offset 0x47, size 0x1
|
||||
signed int ItemId; // offset 0x48, size 0x4
|
||||
} * lpEneSave /* r21 */);
|
||||
|
||||
#endif // ENE_H
|
||||
Reference in New Issue
Block a user