Add more headers and structs

This commit is contained in:
2026-08-20 21:13:22 -05:00
committed by Timothy O'Barr
parent 79fb349e71
commit ae38960bdd
13 changed files with 85 additions and 11 deletions
+7
View File
@@ -0,0 +1,7 @@
#ifndef DAMAGE_H
#define DAMAGE_H
#include "common.h"
void DamageProc();
void InitDamageMng();
#endif // DAMAGE_H
+6
View File
@@ -0,0 +1,6 @@
#ifndef DEBUG_H
#define DEBUG_H
#include "common.h"
void ResetDebug();
#endif // DEBUG_H
+7 -1
View File
@@ -1,10 +1,16 @@
#ifndef DRAW_H
#define DRAW_H
#include "common.h"
#include "Model.h"
void DrawClearImage();
void DrawInit();
void DrawSetClearColor(int * col);
void DrawCalcView();
int CheckDramaDrawModel(MDLMNG * lpMdlMng /* r16 */);
void DrawSynch();
int CheckRiddleDrawModel(MDLMNG * lpMdlMng /* r16 */);
void InitLightMat();
+6
View File
@@ -0,0 +1,6 @@
#ifndef DSS_H
#define DSS_H
#include "common.h"
void DssInit();
#endif // DSS_H
+3
View File
@@ -198,4 +198,7 @@ struct /* @anon5 */ {
signed int ItemId; // offset 0x48, size 0x4
} * lpEneSave /* r21 */);
void EnePlayAll();
void InitEneSave();
#endif // ENE_H
+7 -4
View File
@@ -1,6 +1,9 @@
#ifndef FRONTEND_CARD_H
#define FRONTEND_CARD_H
#ifndef FRONT_END_CARD_H
#define FRONT_END_CARD_H
#include "common.h"
void FECard_Action(float dt_ /* r20 */);
#endif // FRONTEND_CARD_H
void FECard_Draw();
void FECard_Enable_Draw(signed int bEnable_ /* r2 */);
int FECard_Initialize();
#endif // FRONT_END_CARD_H
+12
View File
@@ -4,21 +4,33 @@
#include "sfx/SfxPostEffect.h"
#include "FrontEnd/FrontEnd_Card.h"
#include "Camera.h"
#include "Damage.h"
#include "Debug.h"
#include "Drama.h"
#include "Draw.h"
#include "DrawOT.h"
#include "Dss.h"
#include "Ene.h"
#include "EtcEvent.h"
#include "Event.h"
#include "Filter.h"
#include "Font.h"
#include "FrontEnd/FrontEnd_Card.h"
#include "Hmd.h"
#include "KuonMsg.h"
#include "Main.h"
#include "Model.h"
#include "MovePath.h"
#include "Object.h"
#include "Pad.h"
#include "PointLight.h"
#include "Spirit.h"
#include "Sprite.h"
#include "TexEffect.h"
#include "Unk.h"
#include "common.h"
#include "ee/eeregs.h"
#include "sfx/SfxPostEffect.h"
void *lpGameTexList;
@@ -1,10 +1,12 @@
#ifndef HMD_H
#define HMD_H
#include "typedefs.h"
#include "common.h"
#include "Model.h"
void InitHitLine();
u_int CheckHitMapGetMdlMng(MDLMNG* lpMdlMng, MDLMNG** HitMdlMng);
#endif // HMD_H
+7
View File
@@ -0,0 +1,7 @@
#ifndef MOVE_PATH_H
#define MOVE_PATH_H
#include "common.h"
void InitMovePath();
#endif // MOVE_PATH_H
+7
View File
@@ -0,0 +1,7 @@
#ifndef OBJECT_H
#define OBJECT_H
#include "common.h"
void ObjPlayAll();
void InitObjFunc();
void SetObjFunc();
#endif // OBJECT_H
+7
View File
@@ -0,0 +1,7 @@
#ifndef POINT_LIGHT_H
#define POINT_LIGHT_H
#include "common.h"
void UpdatePointLight();
void InitPointLight();
#endif // POINT_LIGHT_H
+6
View File
@@ -0,0 +1,6 @@
#ifndef SPIRIT_H
#define SPIRIT_H
#include "common.h"
void InitSpiritMng();
#endif // SPIRIT_H
+7 -5
View File
@@ -1,6 +1,8 @@
#ifndef SFXPOSTEFFECT_H
#define SFXPOSTEFFECT_H
#ifndef SFX_POST_EFFECT_H
#define SFX_POST_EFFECT_H
#include "common.h"
signed int SfxPostEffect_Action(float sec_ /* r29 */);
#endif // SFXPOSTEFFECT_H
int SfxPostEffect_Action(float sec_ /* r29 */);
int SfxPostEffect_Draw();
int SfxPostEffect_Initialize();
#endif // SFX_POST_EFFECT_H