Fixes to includes
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+8
-20
@@ -62,7 +62,7 @@ TOOLS_DIR = ROOT / "tools"
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CROSS = "mips-ps2-decompals-"
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COMPILER = "mwcps2-3.0b52-030722"
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COMPILER_FLAGS = "-O3,p -sym on -str readonly"
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COMPILER_FLAGS = "-O3,p -sym on -str readonly -cwd source"
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PLATFORM = "x86_64" # @todo get this from makefile
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# PLATFORM = "macos"
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@@ -216,16 +216,18 @@ def build_stuff(
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# Rules
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ld_args = "-map -sym on,elf -noinhibit-exec -main _start -o $out $lcf $objects"
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rel_root = Path(os.path.relpath(ROOT, config_dir))
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ld = Path("..", (Path("tools") / "cc" / COMPILER / "mwldps2.exe"))
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cpp = Path("..", (Path("tools") / "cc" / COMPILER / "mwccps2.exe"))
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cpp = Path("tools") / "cc" / COMPILER / "mwccps2.exe"
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print({cpp})
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print({common_includes})
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ninja.rule(
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"as",
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description="as $in",
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# NOTE: Japanese strings are EUC-JP encoded!!
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# We need to convert them from (-f) UTF-8 to (-t) EUC-JP while compiling,
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# otherwise Japanese strings will be compiled wrong!
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command=f"{CROSS}as -no-pad-sections -EL -march=5900 -mabi=eabi -mno-branch-relocs -I{src_path.parent / 'include'} -Iinclude -o $out $in",
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command=f"{CROSS}as -no-pad-sections -EL -march=5900 -mabi=eabi -I{src_path.parent / 'include'} -o $out",
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)
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ninja.rule(
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@@ -234,8 +236,6 @@ def build_stuff(
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command=(
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f"s_in=$$(echo $in.S | sed 's,^[^/]*/[^/]*/,cc-src/,') && " # .............. 1) remove ../../ from path + prefix with cc-src/ + suffix with .S and store it into s_in var: ../src/file.c -> s_in=cc-src/src/file.c.S
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f'mkdir -p $$(dirname "$$s_in") && ' # ..................................... 2) create directory from s_in var: s_in=cc-src/src/path/to/file.c.S -> mkdir -p cc-src/src/path/to/
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f"{game_compile_cmd.replace(' -c ', ' -S ')} $in -o $$s_in && " # .......... 3) replace -c with -S in gcc command to generate intermediate assembly file instead of object
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f"python3 {ROOT}/tools/python/fix_asm_matching.py {language} $$s_in && " # . 4) fix assembly file using known patterns with tools/python/fix_asm_matching.py
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f"{game_compile_cmd} $$s_in -o $out && " # ................................. 5) compile assembly file into object
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f"{ld}strip $out -N dummy-symbol-name" # ................................ 6) strip 'dummy-symbol-name' from object
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),
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@@ -247,18 +247,6 @@ def build_stuff(
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command=f"{game_compile_cmd} $in -o $out && {ld}strip $out -N dummy-symbol-name",
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)
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ninja.rule(
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"cc-eucjp",
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description="convert source to EUC-JP encoding and compile same as 'cc'",
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command=(
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f"eucjp_in=$$(echo $in.eucjp.c | sed 's,^[^/]*/[^/]*/,cc-src/,') && " # . 1) remove ../../ from path + prefix with cc-src/ + suffix with .eucjp.c and store it into eucjp_in var: ../src/file.c -> eucjp_in=cc-src/src/file.c.eucjp.c
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f'mkdir -p $$(dirname "$$eucjp_in") && ' # .............................. 2) create directory from eucjp_in var: s_in=cc-src/src/path/to/file.c.eucjp.c -> mkdir -p cc-src/src/path/to/
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#f"iconv -o $$eucjp_in -f=UTF-8 -t=EUC-JP $in && " # ..................... 3) convert source file to EUC-JP (save converted source to cc-src/src/file.c.eucjp.c)
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f'{game_compile_cmd} -I$$(dirname "$in") $$eucjp_in -o $out && ' # ...... 4) compile converted source file into object (also add original source directory as include path to allow relative imports)
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f"{CROSS}strip $out -N dummy-symbol-name" # ............................. 5) strip 'dummy-symbol-name' from object
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),
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)
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#ninja.rule(
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# "libcc",
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# description="cc $in",
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